So I've been trying to learn Maya recently. I'm using the 2017 student version (It's not a cracked or hacked version or anything.) I'm using Win 10 on an Acer Predator 15. Anyways I've had so many problems with Maya installing, crashing, running real slowly, pausing, etc. So it crashes on me like probably 3-5 times a day.…
I've started working on creating geometry that will encompass a decently large level. The BSPs were exported for me to properly fit everything in maya and I'm trying to work but because of maya's draw distance, it starts clipping geometry and I can only see the entire level from certain angles. Is there a way to alter…
Hello everyone, I am wondering what is the best workflow for character modeling using Marvelous Designer with ZBrush and Maya ? There are many sub-questions I have related to this question :* For the final character model, should I use thin or thick clothes ? * When do I apply thickness ? Marvelous Designer gives you to…
Ok bit of a theoretical question here.. Say i have a weighted model in maya and i want to make variations of this model in max (probably only moving verts not creating new ones (although that would be useful too) so I export the model as an FBX start editing it in max and then bring it back over to maya as an FBX will it…
Ok, so I've run into a bit of a snag. I've got a normal map I wish to use in Maya. The normal map was baked out using transfer maps in Maya. However, it looks like complete ass when applied to the low-poly and rendered in Maya. I've deduced that its not the normal map itself, since I've thrown both the low-poly and the…
Maya Generalist Los Angeles based film & effects house is currently looking for Maya Generalists that have feature film experience. On a daily basis, the Maya Generalists will be responsible for the development of various photorealistic hard surface models. As a Generalist, ideal candidates will need to have a diverse…
I found the best relax settings in Maya result in it taking AGES to actually relax correctly ... it was something like 10,000 iterations or something... produced a very nice and distortion-free shape, but took about a minute to do it. Maybe I was doing something wrong
Erm... Joints? There isn't a "Click this button for a fully featured biped rig" that comes with Maya. Some folks have posted scripts to that make basic rigs. Check out <a href="https://www.highend3d.com/maya/downloads/">http://www.highend3d.com/maya/downloads/</a> So no, there's no CS equivelent in Maya, but you'll find…
That's not helpful at all! All I can think of is: If you feel like relearning another method, workflow and way of thinking, then yeah, Maya can be good to you. Most people try to think of Maya and keep complaining about it's features because "Max has it". Instead of finding a way on how MAYA would do it. It's a real…
For me i am still learning about shaders in maya and that so i am lost where to start which makes everything harder to do. I learned that 2016 maya has PBR shader in it. I tried to add the PBR shader for the other maya but i cant find out how to add it to maya at all. My knowledge with this kinda stuff is limited as i cant…