Home Technical Talk

adjusting maya's viewport draw distance

zombie420
polycounter lvl 10
Offline / Send Message
zombie420 polycounter lvl 10
I've started working on creating geometry that will encompass a decently large level. The BSPs were exported for me to properly fit everything in maya and I'm trying to work but because of maya's draw distance, it starts clipping geometry and I can only see the entire level from certain angles. Is there a way to alter maya's default draw distance to better accomodate something closer to UDK scale's, rather than maya's tiny scale?

Replies

Sign In or Register to comment.