Hey, Thank you all. I got is sorted with Houdini. I have both programs i tested out in Houdini and then in Maya. but some how i do like Houdini more. Here is my dagger atm: https://tanel.artstation.com/projects/LXKPk Now need to learn more about shader building. I think that is important factor especially when i try to…
Good crits all around everybody. Thanks. Yes, Daphz, I did make much of the accessories from extract meshes. I'll put more time into the hard surface parts then. Hehe.. Illusive-- yeah it's pretty bad.. I tried modifying the MatCap Gray shader w/ Lightcaps.. not as effective as I thought it would be. After I put some more…
The cars are cool ( but not the japanese zero ) The enviroments have some proportions issues and I don't know what renderer you are using but they don't look very appealing. Drop the characters and the weapons they are not on the same levels as your cars and hurt you more then anything (sorry to be blunt but they suck).…
@Gauravcm, I was working on it on and off for a few months, a lot of trial and error, and tons of failure mostly because hard sci-fi is out of my comfort zone. I wanted to force myself to do a project like this to kind of dead-lift design. I didn't use any UVs just because it would have extended the process and since the…
Old thread but had some questions as it's now a couple of years ago. What has happend? I am no engineer or math wiz, but why does they not remove the mesh and use the textured-polys/tris to replace the mesh.. And then use smaller size texels for high res and bigger for low res, like games. Like instead of connection polys…
@Xizu : Thanks Dude! HighPoly rendered in Keyshot. @Wesley : Thanks Dude! The most things are modeled in because i wanted to increase my hard surface modeling skills. Floaters are to easy ;) You may ask why 17k? Well, because of the Bullets. And here the unfinished UV Layout. At the moment im killing this stupid Smoothing…
It's not bad, but doesn't seem finished yet ^^. You should refine the shapes and details to give it a cleaner look, instead of staying with that "dynamesh" look. It will be hard to clean this with a high polycount so what I generally do is use Zremesher to get a "lowpoly", and start smoothing, subdividing and refining from…
Hi. I have just downloaded Quixel for mac on my MacBook and just have a black square in the work area. Drag and drop doesn't seem to do anything with the assets that open in the layers workspace to the right. Should I see some thing at this point on the tile ? Wondering if my graphics card just isn't up to the job as I…
Hey everyone, I'm very happy to be able to post my first completed zbrush sculpt. I've been using the app for about 8 months, but have been a traditional and digital illustrator for over 20 years. I really think having strong roots in 2D has helped me fast track my 3D sculpting skills. anyway a little about myself... I…
Hey guys! I wanted to share with you all this project I recently kicked off. I started this exclusively for my Twitch stream so viewers could watch a Zbrush Sculpt from start to finish. We decided to sculpt busts of the members of the Star Fox team! If you’d like to follow along with us you can watch at:…