Hi, I'm Ryan. I am 3D Character Artist and Games Designer looking for work in the games industry as a character artists or games designer! # Portfolio: https://www.artstation.com/therealryan Contact me here: ryangilbert8494@gmail.com Primary Skills: Organic Sculpting. Hard surface modelling. Game ready retopology. Baking…
Hey guys, Here's my first piece for 2014 :) I decided to try something new for this one. The goal here was to experiment with a pipeline that allows me to quickly render very highpoly meshes from Zbrush and keep my interaction with Maya or Photoshop to its minimum for speed sake (some color and texture overlays and a few…
Hey Guys! This car is a project for school ive been working on lately, The car has arround the 11.000 tris and im still working on it becouse the backside is not done yet and the front has some minor issues but still wanted to make a render of it and show u my progress. I want to texture it like a classic american police…
Hey all, I have been trying without luck to produce a UV map in zbrush for a model I created recently so I can render it in keyshot. I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it…
Hello Polycount! I've been modeling Attack On Titan's 3d Maneuvering Device. Attack on Titan is an anime/manga also known as Shingeki no Kyojin in Japan. I'm trying to model it to the best of my ability from some reference photos but the reference photos show it differently almost everytime. So, I'm improvising as I go…
Hello Polycount, this is my first time posting in a long time. I am currently working on this piece whose original concept was crafted by the highly talented Dean Holdeen. It is my first time attempting something so detailed so please bear with me here. I am open to any critique/advice that anyone has to offer me during…
Hey guys, sorry, I lied when I said I was done tweaking proportions, because they got quite a tweak here, mainly in the head and shoulder size and the position of the knee. So Ive started making the main large details that will need to be baked for the game rez, but im not going into minute detail yet. Most of that should…
@Krystian_Zem thank you very much man !! yeah sure heres a break down most of it was done in post so I just got a normal render from keyshot, I think I used the default lighting set up. Then I brought it into photoshop and went to select - color range and selected the lightest value on the model, and brought the fuzziness…
The dog is really awesome :) I had a quick question regarding the real-time asset presentation. Are you using anything special for that? It looks like KeyShot, but I could be completely wrong :) Also, I'd be very interested to hear about your creative process and your source(s) of inspiration. Some of the characters are…
I would say I would long abandoned Zbrush if not its free updates. And I recall I first tried to persuade the company I worked for to buy it around 2000. It was quite expensive then before dropping to $200. It IMO turned into kind of lookdev application for nice pictures unrelated to job tasks. My last excitement and then…