Hello All, I am new here and am really happy to know there is a forum solely for videogame 3d artist/animators/designers. I am working on an animation project.I am a 2d animator that recently switched to 3d animation but I have long since been familiar with modeliing,uvmapping,rigging and texturing. I have a model with…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Environment Artist to join our team and create high quality 3D environments for a brand new IP published by Square Enix. It is a…
Hello , My attempt is to segment a huge map of 8192 resolution into 12 or more parts to cover a whole object, I have modeled the object as a single item , I have created the maps and the uvmap is made of 12 portions arrayed in a grid of 16 spaces, the objective is to load a single cut of this mega texture like 2k image…
since my last bug was a dud, i decided to post a genuine bug this time around: i'm a regular user of the "stitch selected" due to it being faster than going through the pelt. this time though, its bugged out. instead of scaling the piece down to fit, its scaling it up. here's a download link to the test scene: testscene in…
- Nothing special i guess, but decided to show it - Sometime ago i decided i will make base mesh cause i have used quite a lot time re-building similar meshes again and again. - Head is part of my project for medium resolution male subdivision surface base mesh. It is built from quads only, and has only limited amount of…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Character Artist to join our team and create high quality 3D characters for a brand new IP published by Square Enix. It is a…
SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
Hello I have made a rock , modeled in 3dsmax , uvmapped in 3dsmax and zbrush , relaxed etc .... made texture seamless in mudbox , created the normal map out of the texture itself and not throught sculpting then I went to paint middle level the seams parts of the sculpt to make it plain and not bumpy and then smoothed the…
I'm using Max9 + Xnormal So when i render my normal map I have a couple of pieces end up rendering out backwards? I'm not totally sure what is going on. The geometry in question was mirrored so I thought that was the cause of the problem but there's other geometry that was also mirrored in the same uvmap that renders…
Hey there, This must be the millionth thread on this normal map business but I couldn't find anything related to my specific problem. I think I've done everything right, but still I get some black edges with my normal map. https://www.dropbox.com/s/gz6tj89eyrhgaox/BlackEdgeHelp.jpg On the left you can see the UVed model,…