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[Full Time + Remote] Environment Artist

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We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions.

We are looking for a talented Environment Artist to join our team and create high quality 3D environments for a brand new IP published by Square Enix. It is a multiplayer, third-person game with a contemporary setting.

A successful candidate will be a skilled and motivated artist with capable of producing beautiful and functional spaces for a multiplayer game.

Candidates local to Ontario, Canada are preferred, but this is not a requirement.

NOTE: For the foreseeable future, all positions at Tactic Studios will be performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment under the present circumstances.


  • Create high and low polygon 3D environment assets for exteriors and interiors.
  • Create UVMaps, textures, and materials for assets following a PBR pipeline.
  • Work with level designers to develop a cohesive layout for 3D assets, resulting in a beautiful, yet functional play space.
  • Modify and optimize assets based on artistic feedback and performance or memory limitations.
  • Design and conceptualize 3D assets from reference images.


  • Expertise modeling high and low polygon 3D models using 3DS Max or Maya.
  • Expertise sculpting in Zbrush.
  • Expertise creating textures using a physically based materials system such as Substance painter and designer.
  • Experience with a modern 3D game engine such as Unreal Engine or Unity.
  • Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
  • Motivated self-starter with exceptional creativity and strong communication skills.
  • Passionate about developing high quality video games.

Bonus Skils

  • Experience lighting environments in a modern game engine.
  • Ability to create functional 2D illustrations and concepts for 3D assets.
  • Experience with 3D animation and rigging.

How to Apply

You will need to provide:

  • Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)

Send the aforementioned items either by link or as an attachment to [email protected], subject "Environment Artist".

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