I'm a maya user. I've been having all sorts of problems with normal mapping lately, and have been looking for some help. I can get scratches and stuff on my models no problem with mudbox or PS. Its with high poly to low transfers that I'm at a loss. its usually fine except for the edges. If I have simple box primitive and…
Hi everyone! So I'm working on an M4A4 and I would really like some feedback! I'ts finished! My inspiration is the retro sci-fi graphic style from the 80's, so nothing from a specific film or whatnot. So I wanted to put this style on an M4A4, so a flat design. Here is the progress I've made so far: Here is the workshop…
This may be a noob question but... do you know a quick way to tile a texture in Photoshop, easily controlling repetition amount, rotation, offset? Visually, this can look like tiling a texture on a 3D plane in any 3D package :) Photoshop Fill Patterns are slow to use and you can't quickly change…
Hey everybody , Been working on this model for 3 days. *basic head shape : 6 hours *ears , eyelids , eyes , tweaks : 8 hours *Sculpting : 4 hours Couldn't progress any further because mudbox lags like hell on +4 sub div. I would really appreciate it if anyone can tell me about a way which can make mud box faster. "ps: I…
Hey everybody, I new to the whole sculpting thing (came from efx) and I'd like to know how do you retopo skin folds, especially those that fold in on themselves. Where would I put the points? If I put them on top of the folds, won't that affect my geometry badly? Then again, I don't know if I can put them inside the…
Hi polycount i am new here and god to be here i am from Europ Montenegro and i have one question is there any god tut for texturing i now about modeling bat the texturing is my beeed side so i like to learn more of that makeing the bump,spec,deff,reff maps and others and how to use it where to put it and ooo i use 3ds…
I've been modelling a werewolf between my semesters at college, I've finished the high-poly and retopo using the freeform tools extend and stepbuild, however no matter what I do, I always end up with the low res's topology in the normal map when rendering to texture, I can't find anything on google mainly because i dont…
Hi people, I'm been looking through quite a few methods of helping the mesh deform when it's rigged. There are a few good methods, but when you start narrowing it down to the unity engine, there isn't much choice and I'm a little stuck on what is the best method. So here's the scenario. I have a short fat worm like…
Hi, I'd like to ask you about sculpting everything you imagine - you can see it there https://www.youtube.com/watch?v=onWhRE2zhzs&t=313s I tried soo many times but I never succed. I try using many references and other stuff but I think that I can't read reference. Any advices? Ps: Lately I cannot sculpt anything - I mean I…
sure this is the albedo for hair and beard(I had to zoom it out in ps so some strands have wholes on them but normally they are continuous). yes, I did place them buy hand binding a strap into a curve with path deform in max. about the shader yes a agree I will work more on it for sure I also had lights set up kind of…