Hey everybody,
I new to the whole sculpting thing (came from efx) and I'd like to know how do you retopo skin folds, especially those that fold in on themselves.
Where would I put the points? If I put them on top of the folds, won't that affect my geometry badly? Then again, I don't know if I can put them inside the folds... So what happens in such circumstances?
Maybe this is a silly question but I'm new to retopo.
Thank you so much
PS: Don't know if this makes a difference but the final model will be used for animation.
Replies
You can't put them inside the folds.. but you can put them along the folds it should simulate folding on deformation.
If it will deform a lot:
If it won't deform too much:
This makes sense.
So most skin folds (let's say a wrinkled face) would be given a topo like the top image you included? I'm guessing the logic here being that if the skinfold doesn't open up (like an eyelid does) then it's no problem... right?
Thanks again for clarifying things.