I've been modelling a werewolf between my semesters at college, I've finished the high-poly and retopo using the freeform tools extend and stepbuild, however no matter what I do, I always end up with the low res's topology in the normal map when rendering to texture, I can't find anything on google mainly because i dont know what to search, I will post a pic of the normal map, plz help if you can.
ps. I know it's not the best unwrap... in the end the topology was not how i figured.
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We would need to see more than the map itself, though I'm certain this is likely due to incorrect vertex normals on the low poly...
thanks again, been struggling a few days.
I have work like right now though, I will be back later in the day, and can send whatever then.
PolyHertz said: