Brillstudio VFX has announced its new service StockCG, a Free Project manager, browser and an online assets market tool for autodesk Maya. The system enables visualization user interfaces(UI) to manage your projects files over maya, as well as provide a social-based assets market that is fully integrated in Maya.…
It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
Hello all. Been lurking for a little while and wasn't really sure what to post or say, but I've decided I want to try to get better at 3D stuff and I hope I can get some advice. Felt especially inspired by the new Spyro game recently, haha. I'm mostly self-taught, aside from the initial push of my former supervisor and the…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Sr. Software Engineers to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
Senior Animator Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computer and advanced entertainment systems such as the PlayStation®2, Xbox video game console from Microsoft, the Nintendo GameCube, the Game Boy® Advance, and next gen gaming…
Hey polycounters! Just wanted to throw up a post introducing myself and to see if this awesome community can help steer me a little more in the right direction. I'm currently a game design student from Ireland. Previously I was a Design Engineer for a company in England. I'm 31 years old now and have 1 year of my game…
3D Environment Artist Blizzard Console is looking for an exceptionally skilled 3D Environment Artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments, especially science fiction and fantasy subject matter. A solid grasp of form, color, and light for both 2D and 3D…
Hey hey :) First off, thanks for the insanely positive response to the last article I put out, it got something like 3k views in 48 hours, for a project that is just starting out definitely helped keep the wind in the sails. Big up to everyone who read, shared and left their 2 cents on it. This weeks article I expanded on…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
PLANET MOON STUDIOS is a leading developer of PSP, next-generation console and PC games, staffed by veteran industry professionals. Our company was founded in 1997 by the Shiny Entertainment creators of MDK. Since then, we've produced three award-winning, critically-acclaimed games based on our own highly original IPs:…