Hi, I'm a 3D artist based in the UK, I'm a Games Design graduate with a 1.1 BA (Hons) degree. I have experience in the games mod development community. I specialise in: 3D modelling- (hard surface and organic) UV unwrapping Texturing Digitial Sculpting Software I use: 3DS Max Maya Photoshop ZBrush Bodypaint Xnormal UDK UT3…
Hello guys, actually iam on it to create an outdoor scene for my portfolio. Therefore i need a good looking stone texture for a wall and a tower. I want to use the same texture for both to reduce the amount of textures. I was on it to create it simple out of an existing picture and generate my normal/spec/ao etc with nDO.…
I finished hashing out a basic idea of the environment I'm going to build next, which is supposed to be a small dwelling and 'safe place to rest' in a vast desert. It's a couple ad-hoc structures built from found materials (shipping containers, scrap materials) shaded by a giant expanse of canvas that's stretched from the…
Hi im new here, im a final year computer games design student and am currently doing a project which requires me to create a character to be exported into the unreal engine. It also requires i get "industry feedback" to help me along the way, and i was wondering if anybody can do that here. A little info on the project: Im…
Hey all, trying to beef up my portfolio to land an environment artist position and I'd thought I'd post my latest project here to get some opinions. The concept is a sky pirate base that's nestled on the side of a mountain cliff. Heavily influenced by the film treasure planet and various other sci-fi films. Current Tri…
I am having all kinds of headaches getting the lighting / shadowing on dynamic objects to be decent in UDK. If I use any flavor of Directional light, I get weird "cross hatchy" shadows with artifacts popping up at certain angles. If I use Spot or Point lights the shadows are correct, but the shadows cover my model's…
Hey folks. I had to increase my Floor/Grid Setup U Cell Size and V Cell Size from the Default of 1 to 32 so that It is easier to make my models for UDK. Before the grid was waaay to small. But the problem is when I hold Ctrl to drag around and snap to the grid it does not snap to the new increments. I tried adjusting the U…
Hi everyone. I've just finished a first draft of my current portfolio, nearing the end of my degree. I thought I'd post it up here to get some critiques on the layout and functionality of my site and of course the content. Some of you may of seen some of my pieces on here in the past. Here's my site: www.terrybuchan.co.uk…
hey just got a few questions and what approach people would think is best to work scale out on a scene. im want to start a udk scene based on this concept by Thierry Doizon but im not sure if im better off starting with the geometry of the room, or starting with a prop like the chair in the bottom right corner and using it…
I've been here for move than 3 years now, but never got to post anything. So here's one scene I did (and pretty much my first one). :D Started this in UDK first, but never got myself to finish it, so now I took UE4, dug my old files and ported everything along with some other changes. Some pics. Pics of the real thing And…