Hey all, trying to beef up my portfolio to land an environment artist position and I'd thought I'd post my latest project here to get some opinions.
The concept is a sky pirate base that's nestled on the side of a mountain cliff. Heavily influenced by the film treasure planet and various other sci-fi films. Current Tri count is about 110,00, and texture space used so far is 75% of a 4096x4096.
Also, being this is my first post I don't know if the images are gonna show right away, so please be understanding if their not.
Any C&C greatly appreciated.
Direct UDK screen grabs:
Replies
For the ship itself, I think you could put more geometry into the top canopy and maybe indicate more wear and tear on it. Also maybe just adding some grime into the texture map could make it a lot more interesting, you have the wings and flags torn but no indication of any age or damage in the textures.
Awesome work though
nice work man
On a side note, I would assume a pirate base would have some kind of defense, but don't see any. Pirate flak cannons?
Maybe more contrasts in the lighting too?
it would be great!
@Douxan - Glad your liking it, and yup ill be adding little misc props and things until I use up whats left of my texture space, thanks
@P442 - Was planning on adding some sort of defense yup, though the idea of a pirate flak cannon is pretty hard to top, thanks
@Attackattack - Thanks man, hopefully it looks more lived in once i get my misc props into the scene (bottles, concrete pieces, junk piles, etc)
@SHEPEIRO - Could not agree more man, rearranged everything, lemme know if this is an improvement
@Lonewolf - Ya those mountains are just scaled up boulders right now lol, when you say background does that include the skybox?
@BradMyers - Thank you, and ill be sure to throw in some grime And the side sails really serve no practical purpose lol, I just like em
Okay first off huge thanks for the replies, really appreciate you guys taking the time to comment.
To Do List:
Ropes for Repelling off ship onto landing pad
Flak Cannon (thanks P442)
REAL cliff side and mountains
Misc props/Junk
Trashed ship thruster (HiPoly done)
Ventilation system (Attaches to the bottom of the room on the left, HP Done)
Balcony Door
Foreground clouds
Neon sign?
...and much more im sure
I rearranged the entire level and got rid of the flat cliff wall, will do a proper one in next update but for now Im just using scaled and rotated rocks to give an idea of where im goin with it. Also lemme know your thoughts, Sunset or Afternoon?
but some grass and trees. i think a well would go very nicely. also, its a cliff edge. how bout some bolders and rocks?
If you go with the morning version, I think the sky should be brighter. I would also make the terrain yellowish rather than red. At the moment, there are too many red hues in the scene; the building doesn't stand out as much as it could.
Apart from that, it looks pretty nice I'm really digging that material on the sail.
@roosterMap & serp - Tried to make it a bit more balanced, lemme know what you think
@teaandcigarettes - Thanks man, adjusted the colors so it doesn't all blend as much
@aesir- Im liking the blue sky too, wanna get some opinions before i choose which one goes on my portfolio
Okay so Im calling this one done as soon as I decide on a lighting setup, lemme know if you like the dusk setup or the afternoon. Also, anyone know how I can link higher rez images? Photobucket keeps resizing them. (sorry for the nub question)
Another question I have is whether this piece and all it contains is good enough to land me an environment artist position seeing as how starting Monday I will start applying.
Thanks all for the support.
Final Tri Count: 108,133
Texture: 4096x4096 total for all assets (excluding skybox)
@RoosterMap - Ill throw something in there for my final shot lol, thanks for the crit
@Torrtilla - Thank you, Ill do some color tweaking before I post the finals to my portfolio
@Jocose - Ya composition is something I struggled with on this one, I learned alot of what not to do for my next project though lol
@Skayne - Ya sorry everything is so far away, I wanted to fit it all in one shot
Heres some closer shots as well as a couple renders of some random Hipoly models. Picture overload ENGAGE!
Thanks again for all the feedback guys Really great community you have here!