Hey there, can anyone tell me if Unity is okay with UV's that extend beyond the 0-1 to achieve tiling/repeating textures? For say, trim or something. Thanks. : )
Hiiiiiiiiiii everybody! It's my first post on Polycount so let me introduce myself quickly. I'm Geausselain, a third grade digital art student at the school Isart Digital in France. I want to share with you my work for fun but also to have as many feedback as possible, to improve myself as 3D Artist. This is the project…
Hi Polycounters, This is the first forum I'm posting this info :) We've been working on a platform called FIGURAMA, that will allow 3D Artists to do this: * Create Interactive Experiences without coding (in Unity game engine) * Monetize their experiences by publishing them directly to the Audience (using our universal app)…
Hi. i have a box model with 1 multitexture material with the following slate : which shader exactly supports this slate setup exported to fbx format to unity? i tried legacy diffuse shader which gives 2 textures but didnt work.
Hello! Working on a 3D tileset like the Manufactura ones for Unity with new Pbr shaders in mind. Still working on the style. Old texture test, clay style Current test
After 2 years on the making, my model inspired by General Store, Gazebos and of course rockets is done. Check more about this piece modeled on Blender, textured with Painter and rendered with Unity here on Artstation
For you LightWave users I've written a pretty simple guide on getting your objects and environments from LightWave into the Unity game engine and setting up simple FPS controls. You can find it in the November '09 issue of the LightWave newsletter: http://www.newtek.com/lightwave/newsletter.php