Hi Polycounters,
This is the first forum I'm posting this info
We've been working on a platform called FIGURAMA, that will allow 3D Artists to do this:
- Create Interactive Experiences without coding (in Unity game engine)
- Monetize their experiences by publishing them directly to the Audience (using our universal app)
Today we published the first version of FAT (Figurama Artist Tools) that allow creation of a simple experience.
The tools are available as a free download on Unity Asset Store:
https://assetstore.unity.com/packages/tools/utilities/fat-figurama-artist-tools-129987Of course, a lot still needs to be done. That is why I'm posting here, so that we can together create such tool for 3D artists, that will really help.
We've been working on a demo experience. It's built using the now released FAT toolkit and running on the FIGURAMA app (where the experiences you create can be purchased by the Audience):
https://www.youtube.com/watch?v=vdg-o4Yp-tMThis is how an experience is created using FAT:
https://www.youtube.com/watch?v=kBosvmg4X6YI'll be happy to talk about the platform and I'm open to any feedback on the software itself,
or to suggestions how we can better help artists create & monetize 3D experiences.
Thanks,
Andrej