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[Unity] Tha Gazebo Store

der
polycounter lvl 11
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der polycounter lvl 11

After 2 years on the making, my model inspired by General Store, Gazebos and of course rockets is done.

Check more about this piece modeled on Blender, textured with Painter and rendered with Unity here on Artstation

All_2_square_high.gif All_0.png All_1.png Structure_8.png


Structure_1.png Structure_9.png Structure_7.png Engine_3.png Engine_4.png Engine_5.png All_2.png Unity_0.jpg Unity_1.jpg Unity_2.jpg


Replies

  • der
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    der polycounter lvl 11

    The Gazebo Store is now on Sketchfab ❤ I hope you love it https://skfb.ly/ounXS

  • Lukes3D
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    Lukes3D triangle

    Great work. I like how the wine bottles and books are on the staircase walls, though I'm not sure how people are suppose to access them.

  • kanga
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    kanga hero character

    I'm not sure of your aims in making this piece, but some stuff to watch for: I can't tell what scale the object is supposed to be. It looks very small. Parts like the roofing tiles look very cookie cutter as does the upper structure. The lower rocket area is very matt, if there is metal there then I cant tell but I don't think you used any HDRI or reflective environment. The books spilled in the interior are a bit strange. Why are the books spilled and the bottles not? Also when you are doing repeating objects watch out for unique textures that will tell the viewer that repetition is being used.

  • der
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    der polycounter lvl 11

    @Lukes3D Thank you ❤ The idea is use the ladders in the middle of the structure, but is not precisely a safety place 😬

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