Hello, I am a Rigging Artist. Need any kind of rigging work.[Maya character,motion capture rig for maya-to-motionbuilder, Rig for UDK game engine] My demo reel link...... [ame=" https://www.youtube.com/watch?v=67hsYVDdZz0"]RiggingReel2011.flv - YouTube[/ame]
RPG in general (not nesseraly digital) and RTS (genere as whole). It's rather funny because RPG inspired me in a way that there is no RPG on the market that I would really enjoy so I decided it would be best to try make my own :D My issue with RPGs is rather odd one. There is just no combination of RPG mechanics, Slasher…
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and…
If it helps to think of it as a classic marionette. The control rig is the wooden +, in it's own scene. The mesh/rig are the puppet, in their own scene. The strings are the constraints between them. First thing I do is create just a skeleton and bind the mesh to it. Save that as a "skin" file and reference it into a new…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
Shoulders are a tricky beast and they make a lot of trouble for almost everyone, so don't get discouraged or think you're alone. Without seeing the rig or the problems, here are some general tips to help you get the most out of the least rigging possible. Rig in a T-Pose, so your arms are easy to work on, if you are…
Two bones and adjusted weights. It helped to animate the bones, and then blend the weights while it was in the extreme drawn back position. Making the rig more complex won't solve the weighting problem you will need to weight them effectively no matter how complex the rig is. I can see making it slightly more complex if…
Hello, i'm trying to rig a model in maya I made that has a sort of flying suit and i would like to rig it for Unreal Engine. I tried to apply clothing in unreal to see how it folds but it's glitchy, What is the best way to do this? I'm still learning to rig properly (thank you maya rig) so having someone to point me in the…
WOW! i had a break through ... ive solved the long standing ik controler problem ive been having ... and the idea came to me on the toilet!! ... to lots of you this is probly so newbie but hey... well , i have tested it and it works ... its pretty simple and im imbarised i didnt think of it earlyer .... basicly i use a…
We have existing Blender files of our game assets and have just had some new horse saddles created and an additional horse model. I require an artist to rig the new saddles to all four of our horses and fully rig the new horse model to our existing rig. Once all the rigging is complete, I have some additional animation…