I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and easy way to change the math to fit the new size? I used a tutorial to create the rig, so I'm not super well versed in these more technical rigs.