Hey guys been a long time lurker regularly viewing the high standard of work here, thought it was maybe time I should post a bit. So therefore I'll start with my current WIP not for any thing other than fun :) and C&C welcome Thanks Jon
Hello, I've managad to setup a heat haze post process effect. But I've been wanting it to combine it with UDKs DOF features. the question is how do i set it so that the haze effects appears where the Focus distance value starts? If there is a way to set up a basic Dof in my material, so i can control it from there. I would…
Hello everyone, impressive work here. I have about a year left to graduate and am trying to start building my portfolio. I would like to get my work critiqued. I'm posting a texturing assignment where I was given the model to texture and a medium size prop for an Unreal 2004 prototype. Thanks in advance for any critiques…
Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
I am currently getting artifacts along the edges of my meshes when Post Process is turned on. Here are a couple images to clarify: tried adjusting all the PP settings (Bloom, Depth of Field, etc.) But nothing seems to be working. Help would be appreciated!
Hey Guys, Presenting you this post apocalyptic melee weapon. Art-station link- https://www.artstation.com/artwork/2xmLAg Concept by -- https://www.artstation.com/zenitium https://www.artstation.com/artwork/znq2m Rendered in Marmoset. Texture in Substance Painter. Hope you guys like it. Thanks
We used to do these quite regularly. Post your workspace go! Here's me currently, dev mac, build mac, retro gaming area and server pc tucked away underneath. (the little black button next to my wacom changes input to the macs)