I am currently getting artifacts along the edges of my meshes when Post Process is turned on. Here are a couple images to clarify:
![Post_Process_Problem2.jpg](http://i929.photobucket.com/albums/ad132/kd0111/Post_Process_Problem2.jpg)
![Post_Process_Problem.jpg](http://i929.photobucket.com/albums/ad132/kd0111/Post_Process_Problem.jpg)
tried adjusting all the PP settings (Bloom, Depth of Field, etc.) But nothing seems to be working.
Help would be appreciated!
Replies
You can disbale/change it in the post-process chain too.
http://udn.epicgames.com/Three/PostProcessAA.html
dougjuno - that's actually a really good idea. There is no geometry where the black is - just empty space in UDK. That might cause the artifacting. I will get a sky dome in there as soon as I can and see if it does anything.
Thanks guys!