Hello, I've managad to setup a heat haze post process effect. But I've been wanting it to combine it with UDKs DOF features.
the question is how do i set it so that the haze effects appears where the Focus distance value starts?
If there is a way to set up a basic Dof in my material, so i can control it from there. I would love to get some directions on it.
Thanks in advance,
Replies
I had forgotten that my Depth Mask in my material clamped between min:0.125 to max:1 and not from 0 to 1, which made the heat haze effect always appear even close to the camera.
This will be a temporary fix, for now. i'm still thinking about combining it with DOF, but still not sure how that's going to workout yet.
I used this as a guide for my current Post Process material.
http://udn.epicgames.com/Three/PostProcessMaterials.html#Distortion
i will post here when i have something decent to show.