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Heathaze Post process

Hello, I've managad to setup a heat haze post process effect. But I've been wanting it to combine it with UDKs DOF features.

the question is how do i set it so that the haze effects appears where the Focus distance value starts?

If there is a way to set up a basic Dof in my material, so i can control it from there. I would love to get some directions on it. :D

Thanks in advance,

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