After a few days of watching tutorials for Substance Designer, I decided to dig in a create my first solo material. Materials are one of the things that I find the hardest to wrap my head around, so any feedback is greatly appreciated!
Iv'e been getting into substance recently. here are a few materials iv'e made so far. i was aiming for a stylized feel to my materials. I'd love some feedback on anything you see here. https://www.youtube.com/watch?v=KxQ3vDfYF1g
Hiring Texture/Material Artists for an in-development low-mid budget science fiction film.This will be for pre-existing creature model made in ZBrush, requiring materials done at photo-real quality for film production. The texturing will be based on approved concept art. Experience in substance painter is required,…
Hello everyone! I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too…
Hey Polycount!! Its been a while :) Was hoping to get some feedback on my new material. I've been wanting to do a floral/ornate material for a long time, so I decided to do Moroccan tiles since I grew up in Morocco. Done 100% procedurally in substance designer! More renders and breakdowns…
Hi I wonder where you guys learned to use shaders/materials. Especially in Unreal. Can't find too many tutorials on it. neither free or to buy. I'm using Substance Designer a lot, but would like to make better use of my textures in Unreal. Liked this one but its 3 years old.…
Hey guys I would like to start getting into the more advance side of materials and shading networks. I have little experience in programming and my maths knowledge is somewhat limited too. So I came to pray on the collective knowledge of polycount! Can anyone recommend some good maths tutorials/books relating to materials,…
I was wondering how some of you go about dealing with reflective material in models that probably won't be lit. Things like Leather or metal, I don't really understand how to make these things look like the materials they are since its so dependent on where the light comes from. Here is kind of a WIP example of my own work…
Not really. A book cover is a fundamentally different thing from the writing itself. Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc. But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to…
Does anyone know where I can find an accurate detailed complilation of albedo vaules for a lot of materials? I am currently doing some research on lighting and materials. I have found some charts but was wondering if there is a dedicated site for this in both srgb and linear? Thanks