Hi everyone, In my new project, 'Seagull Shack', I will be recreating this cute little concept by the very talented Catherine Unger: There is a couple objectives I set myself for this piece: - Practice hand-painted texturing, a technique I haven't done a ton of, using Substance Painter. - Accurately reproduce someones…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
Hey I don't have time for a lengthy reply right now, but hand-painting textures is something I did at my last job a lot. A good place to get started is this tutorial... http://androidarts.com/art_tut.htm It'll explain a lot of the basics of painting in general. Using that methodology and looking at some good reference…
Latest: I've had an idea for a Laputa/Skies of Arcadia style floating castle scene. I want the castle to be inspired by (but not be a direct copy of) the Portuguese royal palace at Sintra: a castle built in the late 19th century in the romantic-nationalist style. The Pink bit on the right is the bit that interests me. Also…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hey guys I would like to share some recent 360 panoramic hand painted skyboxs I did for World of Warcraft 7.3: Shadow of Argus. I have had a lot of fun and learnt a lot on the project. This is the first one I did for Krokunn. For 360 panoramic view and video please check out my artstaion:…
Hey there! I'm working on a small project for a mobile game and I want to use a hand painted look to a hardsurface model. However I'm having trouble tackling the workflow and I'd love some advice on UV layouts and the process I should best use here. Here's a paint over showing the type of effect I'd like to achieve (It's…
emulating others people work for education is fine, even flattering so don't worry about that just note you are learning to make reality off a representation, (copy of a copy) So no one wants you to look at a texture and replicate it, not from an integrity stand point but as a model for learning. The paint overs/examples…
Hi guys, whoever has already tried the demo and want's to try the updated version just write again to: sales@pux-3d.com Please specify that you need a second serial and we will be happy to send it to you for another evaluation. Regarding the workflow fo games, It depends. Usually you want the most optimized poly count as…