I have a dense point cloud in agisoft photoscan. It has got around 150 mil points. I have only 16 GB ram and its not enough to create a mesh from it. (I would be ok even with 1 milion poly mesh, but agisoft AFAIK creates always the MOST polygons it can get out of the mesh and ONLY then decimates it. And with 150 mil dense…
Subscriptions come with a set number of points each month used to download content. Points get refilled every month and all unused points stay in your wallet forever. However, saved points can only be utilized with an active subscription. Does this mean when you get your refill the points that if you have a freelance…
I run LifeIsStranfeFans.com, a fan site for the narrative-driven choice-based videogame Life Is Strange, developed by Dontnod Entertainment and published by Square Enix and we're currently running an Environmental Art Contest which I figured might interest some artists here. The top prize is signed art by members of the…
So I thought I'd start a thread for this. The idea is to get a mech model 3D printed and from that I hope to learn how to do resin casting. Steps will be: * Make model (Zbrush) * Split model into parts for printing (keeping casting issues in mind, legs will likely be 3 parts, body 1 or 2) * 3D print (using printer service)…
Update 2/13/2017: ________ So, I've been working on a scene inspired by Rainbow Six Siege for a while, and posted updates on it on my sketchbook thread, but it's at a point to make a thread for it. It's based off of an image I found online of an office lounge. I did a quick paint over on the image just to get an idea of…
Hey! This could've just gone in the WAYWO thread I guess, but what the hell, I'll create a thread for a change. I made this low poly sword, heavily inspired by the artwork in WoW, and to the same style. The concept i had sketched ages ago, i finally decided to turn it into a model And an up right shot for good measure: Let…
Thanks for the feedback. I've tried PS Extended 3D before as well to test and it was chuggy. But I'm noticing more realistic studio style lighting in recent concept art paintings (I don't want to point fingers) like you see when fine artists render their cast drawings, so I've been wondering if there's some sort of…
Thanks for the reply Divi. I haven't properly lit my model yet but that's a good point. I just stuck a DX shader on it in Max to check out the bake. Thinking about it now, I should have considered the lighting factor. Although I guess I just want to paint some value in rather than just leave a simple skin base. The shadows…
Hi there! Im trying to detect whether or not an object is convex. The idea was to dot each face normal against every other face normal to ensure theyre pointing away. This is where I got with the script, bashing my head against the wall for quite a while now so I figured Id put the question out here. If anyone already…
yeah this UV layout looks like almost half but certainly a good third of the UV space is lost in packing. giving you less texel density than you could have. personally from my production point of view, i would straighten the heck out of these pieces to make sure they a. lod better b. pack better c. are easier to paint…