Hello, I enabled udk to be directx11 made a shader (seems to be ok), but nothing is happening corectly ... What is the problem ? Please take a look at that picture. My GPu is an ATI Radeon 5700 HD (Directx11 ready normaly).
Is it me or have they really stepped their game up for the new season? I've really enjoyed all 4 episodes so far. I think if I ever jump over the pond I'd want to try and get in on the audience action.
So me and well the rest of my class are trying to figure out how to do create realistic hair in UDK using DX 11 as shown in The Samaritan [ame=" https://www.youtube.com/watch?v=RSXyztq_0uM"]Here[/ame]. Now I've tried researching as much as I can, and I can't seem to find anything pertaining to this workflow of using MSAA…
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Participant: Me, Myself, and I The Arbiter's Abyss is built upon flowing water. A serene place where a man sits up top hearing out the workings of the land. He sits up high held up by those many to bring judgement and restore order to the realm. Those that petition him are brought close to the water to humble themselves as…
Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…
This thread will showcase my works in progress for the 2011 year. This is my first thread here, so please bare with me as I get used to the community. Please, by all means critique the heck out of all my models, textures, and animations. Some projects I'm working on now: