Hi everybody, now, I'm on my way to recreate the interior of the Cardiff Coal Exchange and transform it in an abandoned train station. I want to create the feeling that it wasn't left from a long time. I wanted to show you where my project is headed to and, most of all, catch any advice and critique from you. These are…
Environment Artist Salary: DOE Location: Lytham
St. Annes, UK Airship Images are looking for an experienced and talented
Environment Artist to work on a range of exciting projects at their studio in
Lytham St. Annes. Our ideal candidate will have previous experience working on
AAA titles and be passionate about pushing the…
Hey All, I've been coming to this site for years and finally decided to start a thread. I am finally posting because I want a structure where I can be accountable to. I want to complete this scene in 8 weeks, because that's when my baby is due.:thumbup: my plan is to work of this concept from Ben Proctor that he did for…
Hey everyone! I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me. My resolution for this year is to do one model a day so I…
Hi Polycount! I just started a new environment this week. Inspired by the Taktsang monastery in Bhutan, I'm going to do a slightly different take and put mine at a much higher altitude. Some personal goals of mine: 1) Experiment with a non-conventional, non-modular UDK workflow. Unique geo using mostly tiling textures. 2)…
Hey, here's an environment I've worked on for quite a while, it's based off a 2D concept by Jennifer Mills: https://www.artstation.com/artwork/3QPKg From the start this project was meant to showcase most techniques and methods used by AAA environment artists, I believe I've mostly achieved that, some things need to be made…
Join our team to help build out our cast of characters in an exciting and expansive game world. Construct humans, mechanicals, and monsters that push the limits of modern mobile game fidelity. DUTIES AND RESPONSIBILITIES Take a concept and plan out its construction Sculpt high resolution characters and supporting props.…
Hello, i´ve done a low-ploy character to get it in a 3d-engine for mobile devices like iphone or android ones. This character has aprx. 800 tris. 512k color map. Thats ist. Now i want to build up the enviroment. What i read is, that for an iphone 3g i can have totaly 7000tris simultanly on the screen, right? My idea is to…
I'm just starting this as I tend to not enjoy creating a new thread for every piece of artwork I make, and really need to start showing my work a bit more publicly as I'm a student and will be graduating next year. Pretty sure this area of the forum gets a bit overlooked but it's nice to have everything in one place…
Hello everyone, This is a project I'm working on to improve my portfolio. I named it Fort Gate, it's based on a concept from Artyom Vlaskin. I plan on doing this a small environment in Unreal Engine 4. I want to make it as modular as possible. I did a small paint-over of how I think I should divide the assets to ease my…