Hey there! I was looking for a new personal project to start and this is contest looks like the perfect opportunity to start something with a serious deadline in mind. Diana has always been a character that struck me for her graciousness and profound intent in everything she does. Therefore I thought she'd make a great…
I'm new to CG. My long term goal is to be able to create game ready assets -- the entire process of modeling, texturing, rigging, and animating -- by myself. I've gotten a little way into modeling and texturing, but now I've come to a point where to progress deeper I need to start learning more software programs. I have…
hey polycount, its been a long while since i've posted anything on these forums but i'm looking forward to participating in this challenge. I initially had a teammate lined but i'm now going solo to work on my own idea. I've always been a huge fan of gothic style architecture ever since being a kid visiting Europe. My idea…
http://en.wikipedia.org/wiki/Greek_mythology I feel like Im joining this challenge a tad late however I plan to take part using the little time I do get. I plan of making a floating land mass, starting at an old worn out (but pleasant to look at) wooden lift there will be a chalk path(s)/steps leading up to a large Greek…
Heya all! I'm still not 100% decided what it will be, but i'll go with Diana and want to show my inital sketches for a possible skin. Whenever i see Diana's curved blade i think she'd be the perfect fit for an Egyptian themed skin and luckily in the world of LoL we have the mighty empire of Shurima which will be my…
CHARACTER ARTIST Starbreeze and OVERKILL is looking for a character artist to join our kick-ass team. Job Description: As a character artist you will work in a small team and take a lot of responsibility. You are not afraid of taking on challenges and are equally technical driven as you are aesthetical great. The role…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Yikes! I can't believe its been 5 months since I've updated this. I got delayed by the artstation challenge and a bunch of other stuff. But I've improved and learned a lot since I last worked on this. Between that and all the awesome advice you guys gave me earlier I think I've made some significant improvements. Anyway…
GUYS! This is getting even better! My corrective BS where done all by hand, pushing pressing and smoothing the mesh. Really messy and not professional, plus creating all this previous headache. I just get this idea: I bring back an old default shape of my eye in a flat plate shape (with cornea, iris depth and etc). Placed…
@Carabiner Thank you! I agree and to fit the scale to the concept art is the challenging part for me. I fixed the house by making it skinnier as much I can. I also played with camera's FOV little. I think there is an improvement but it is not perfect though. I'm planning to move camera angle to fit that composition to the…