Uploaded with ImageShack.us I made this project for school but wanted to take it to the next level. He is a bit cartoonish on purpose. I would like to know how to do a remesh on him (not retopo) but make all the geometry the same size as his ear is blobby and the polys are too big. Thank you all for your help! Please rip…
Hi polycounters. It's me again. Here is my new character. May be we can call an undercover person from JTF2. I just started this as a sculpting practice during my free time, then decided to finish it. Lot of clean up work left. Zbrush renders Marmoset Screenshots. The model has 10,221 tris and two 2048X2048 px texture…
Do any of you have a working copy of Starcraft? I know a lot of you Polycounters out there seem to prefer FPS over RTS, but sometimes I think it'd be fun to try it. If not Starcraft, anyone checked out the new game in the Dawn of war series? Dawn of war: Dark Crusade, loads of fun, and we should possibly get a game…
Thanks a lot who helped me with critics and comments, and just for watching the topic. I learned a lot on this project. I'm happy with the result, and in my opinion, as for the first environment looks not bad. In the next project I will take into account mistakes made here, and I am sure that will be much better. So, the…
Hey everyone, it's been some time since I've last stepped into Polycount and I felt like showing my last artwork, based on the film Kagemusha. More shots and views: I wish so badly I could change some parts like the face, but the project was already taking too long between going back and forth so many times and I decided…
Hello :smile: , I'm starting a new personal project, I'll keep working on my spare time and will be posting work in progress images for feedback. I'm planning to make a Sci Fi character to improve my hard surface modeling, gonna focus on making it realistic, I'll do my best. Thank you for your time.
could someone in their spare time make something similar to the image below just so i can see what different and better ways there is to create something thats going to be up close. ive used vray and 3ds max with vray displacement map and bump map along with reflection map. here is a reference image here is my attempt
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
Hi all. Just a quick post from me here... progression as I go with updates to come. Planning on having this done by the time D3 releases, so I am giving myself 2 weeks! I work best with personal deadlines, so yup... I found this pic on flickr, decided that it was simple enough yet visually sophisticated to have a realistic…
This is oldschool. I've been trying to remember the name of a very basic GameBoy (black and white) game I played years ago on a friend's multicart. It was a classic puzzle/block games wich consisted in filling up a defined shape with tetris-like blocks (yet these where bigger and more complex than tetrises if I remember…