The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
I've been using patches more and more lately for initial blockouts for curved or semi-curved surfaces, and after my earlier question poll if anyone really used them, I figured a couple of video tuts were in order, especially now that I have decent screen recording software. These are on youtube in 720p res so you can see…
Hello, guys! First off, let me show my other mapwork... so that you don't just think I am a baby mapper lol! Other maps: de_rotterdam_css ( http://www.fpsbanana.com/maps/12698 ) cs_miami_css ( http://www.fpsbanana.com/maps/11453 ) Ok, so I am now working on a DE map that takes place in a city block. With police barriers…
Hello there, I'm lead maintainer of the free open source (code and content are GPLed) 3D-shooter Nexuiz ( http://www.nexuiz.com ). We released Nexuiz 1.0 roughly 6 months ago. Nexuiz seems to be the most popular open source ego shooter around (judging from download stats and active players). However, we have to optimize…
Hi everyone, I was just asking myself somes question and I was hoping if someone could answer me (knowing that most of you are in the game industry) #1 : Do you use a lots of different models to complete one? Such as detachable pieces (door knob, then the door, and group it to make a "complete door" for example) Or try to…
Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?
I'm thinking about trying to exploit some of my character modeling talents and I'm wondering what you all think a fair price would be for maybe mediocre to high quality models would be maybe for just licensing models meaning they could be licensed to more than one company/team/whoever for use. I'd include the model of…
Some quick notes regarding this before description. I work for a different contractor on the same job. Feel free to ask me basic questions about the job itself, as you would be working directly with me if hired. I will answer what I can. However, please do not e-mail me or PM me regarding the status of your application. I…
This is a freelancer position (Long-term) for a sandbox vehicle indie game I am currently working on as a side project.This project is similar to Robocraft or Brickrigs if you have heard of it. Details:- You will be modeling low poly props that are related to combat vehicles such as Wheel, Engine, Machine Guns, Cannons,…
Cinematic Modeler (In-House Contract) Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic…