Hi, i have a blender model that i want rigged and put into a source engine format (.mdl), if interested, email me at NotAliasing@gmail.com. Pay rate will vary depending on how much work your willing to do, anywhere from 20-100$. More details will be disclosed in PMs.
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hello all, I was just curious if any of you know of an awesome website, database of FREE Low Poly DirectX Game Models? or maybe even an online community dedicated to DirectX Game Modelers? or better yet, is there a number of you on Polycount, who are expert Low Poly DirectX Game Modelers? I ask because I've invested some…
Hello, a brief introduction about myself. :) My name is Jonathan Janevski. I am 21, currently a student studying computer science and embedded systems at Southern Adventist University. I love programming, technology, and science. I am a game addict, which has lead me to game programming as a hobby. I program in c/c++ for…
Hi everyone. I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons. One weapon: Both weapons: Both paticle meshes are bound to…
Hi all. I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model: Its made using Blender 2.5. It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area),…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
I created a new model for the Enigma. but met some problems during compilation mdl file. I know that there are people on the forum have experience in this area. I hope for your help. and I hope that I will not be ignored. GUIStudioMDL needs certain tools and text files for further compilation. the difficulty lies in the…
I remember finding lots of Q3 models on the old polycount website, so perhaps someone here can help me. I'd like to know how to create a Quake 3 model. Which software to use : Blender ? - > I have it, in installed tons of scripts so that I could import / export .md3 files, nothing worked. Besides, I'm afraid models would…