Hi all.
I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model:
Its made using Blender 2.5.
It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area), however i want to leave it as is for the moment and go to the next step which is texturing it.
I'm interested in a single low-res color map. Assume this would be a weapon in Quake 2 (although it won't be for Q2 nor in MD2 format, but assume that kind of detail).
The problem is i have no idea on how to texture it. Using Blender i can create the UV layouts using LSCM unwrapping and moving the parts around to cover most of the texture area (and align them in a somwhat "natural" position so i don't have to rotate the image around). I can also use Blender's texture painting mode, but i find it too "rough" to work with (also it feels like it really needs a tablet instead of a mouse).
So.
How would i go on creating a texture for the above gun? Initially i thought to discard the UV maps, render the gun from a single side and paint over it in GIMP. Then simply adjust the UVs to cover it but the top side will look very stretched. Although this is probably the method i'm most comfortable with because it is like drawing a 2D image.
However what else can i do? I tried searching for texturing on Google but i can't find any information on texturing anything else except characters (and while the same ideas probably apply to characters, the tutorials cover some specific characters and don't really go deep into the texturing process in the same detail as in the modelling process).
Also as a side (but related) question, is there any book i can read on texturing models?
Thanks.
If it helps to answer my question,
here is the blend file for the gun and the same in
obj with
mtl file (not sure if this is required but Blender exported it so i just added it).
Another question too: is there some sort of IRC channel i can storm you with further questions? :-P
Replies
Search for some tutorials that guide you through UVW mapping in blender. Then once your model in unwrapped you can export a image file with the a UV wireframe on to enable you to paint on it in something like photoshop or gimp.
Heres a couple of tutorials that guide you through the workflow, there for 3ds Max, but still transferable.
http://www.game-artist.net/forums/spotlight-articles/2282-tutorial-creating-weapon-source-part-1-a.html
http://www.game-artist.net/forums/spotlight-articles/2720-tutorial-creating-weapon-source-part-2-a.html
The trigger is too low, and the hammer is missng.
Its a good base model, and you have the right idea.
Thanks. As long as there are plenty of images i can use tutorials for max or other programs since i know Blender as a program, i just don't know the artistic side of things :-)
I'll download them from work though since my 3G connection barely reaches 10kb/sec :-P
@iWeReZ:
Thanks for the paintover. Its a little too pistol-ish but it basically solves the major issue i had with the trigger area, thanks :-). I thought about a hammer but i decided to not put one since i imagine this gun as somewhat automatic. You know the Quake 1 shotgun that never reloads, etc? Well, that kind of gun :-)
And in fact thats how it'll behave in what i'm planning for it :-)
In the meanwhile i tried to mix a bunch of materials and images and came up with this