Hello! I'm a concept artist looking to share my work here :D I'm game art student focused on fantasy and game oriented designs, looking to find some kind of opportunity soon. Open to blunt critique, especially on how useful my concepts would be in a game production pipeline. Trying to level up here.
Hello everyone, I just wanted to ask if there is any benefit of having multiple materials using the same set of maps (diffuse, normal, gloss and metalness) I am working on this project where I was told that I can use more than one material. I just can't find any advantage of that. Am I overlooking something?
Since League of Legends has a lot of sexy female characters that shove their bodies down your optical nerves, I only felt like it was fair if there was some sexy male characters as well. Not much a concept artist, but here's a rough sketch of my ideas, definitely wanted something true to the polycount spirit. Comments,…
Hi I'm working on this dress and got some weird shadows and bumps on the mesh, this is a project for a client and she was the one who notice it.. I have think that its just the edge flow of the mesh that messed up in the sculpt process. this the dress (errors are on green :p ) Here is the uv checker (one reason i dont…
I'm doing a dino rig for my animation showreel and would like some feedback before i start rigging. Any tips like where to place certain joints, and how to change joints to fit my purpose is very welcome,- I was planning to use a skeleton generator (like in the pic) but if someone simply has a good tip on a tutorial for…
Hopefuly not too easy, here's the new quote. "People.. all going somewhere.. all with their own thoughts. with their own ideas.. with their own personalities."