Hi I'm working on this dress and got some weird shadows and bumps on the mesh, this is a project for a client and she was the one who notice it.. I have think that its just the edge flow of the mesh that messed up in the sculpt process.
this the dress (errors are on green
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)
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Here is the uv checker (one reason i dont think its an UV problem) she insist that is an UV problem, but I 'm not sure
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zbrush low poly Wire Frame
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Can anyone point me in the right direction? it's an UV problem or an edge flow problem?
Replies
And yes, those bumps are a topology problem. Since your edges flow diagonal to the shape. If you want to really model those folds, then your edges have to flow with the folds.