Hello ! My name is Anaëlle Bibot, I finished school this year like 3d computer graphics designer in video game. i would like to specialize in character modeling. So I present you the character I made during my last year. Horizon Zero Dawn Fan, I made my own character trying to keep the same DA. I try to improve my skills…
Myself and others have compiled a list of all the owners of the pin, which can be found here: http://wiki.teamfortress.com/wiki/List_of_Polycount_Pin_owners I had to do a lot of detective work to get all of you on, lots of cross referencing and contacting a few of you. As you can see we still have a few unknowns and no…
hey guys, psych0 ( http://www3.sympatico.ca/psykopat/ ) modeled a black dude head, and he made an SDK out of it, so...i gave it a try, here it is : LINK FOR SDK http://www3.sympatico.ca/psykopat/downloads/psk0_blackdudeSDK.zip my try : POST URS PLZ
I put this Pirate...Spawn...uh, toy, character to the side for a while but I want to bake the detail to low poly now. I was wondering if the fine folks here had any crits or recommendations on changes to the high poly before I do that? Thanks. [needs_relinked] [needs_relinked]
KUNG FURY, Official movie free release, here it is. Not sure how to embed? *thank you "Torch" so you have to take out "t=1807&" I see :nerd: www.youtube.com/watch?t=1807&v=bS5P_LAqiVg [ame] http://www.youtube.com/watch?v=bS5P_LAqiVg[/ame]
Hi Guys! I am making a character bust inspired by Horizon Zero Dawn's characters. I want to practice realistic anatomy, texturing, game-ready hair and detailed hard surface modeling (for the decorations, jewelry, etc). The character style I am going for: Image found on Dan Calvert's wonderful Artstation My first WIP: So…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…