The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Hi - Im aware that normal maps need to be exported from Designer into Unity with OpenGL settings (even if Unity is set to DirectX, it needs OpenGL maps to work properly...which is strange, but I guess I just dont understand why this is), but Im a bit confused when working with OpenGL in Substance Designer in general. If I…
I tend to grade most of my designs against their real-world counterparts (I'm a big stickler for accuracy in mechanical operation and such). I'd start out by doing some research. A lot of research. Like a ton. I try to get around 25 - 50 solid design references before I start a project, and before then I might go through…
So, after having concentrated on multiplayer level design for several years (and not accomplishing that much) I've had to look at what it is I really love to do and rethink where I want to go. I've always loved laying out areas, doing detail work, and shaping terrain, but lacking in 3d modeling (though I'm working on it.)…
Hello everyone, I'm currently studying Game Art at the Gobelins in France, and i wanted some help finding fitting schools for the career I'm aiming for As a bit of context, I don't really like working on 3D (i can but i dislike 3D modelling), so I'm mainly interested in the 2D aspect of game art like Character Design /…
Name: Agustin Chiwo Portfolio: https://achiwo.artstation.com Contact: chiwo.art@gmail.com What can I do: I am a Concept Designer with 3+ years of experience. I focus on characters although I have also made environment design. I work making topic research, mindmaping, mood boards, thumbnail explorations, fully rendered…
If you want to get a level design job, you need more design-related content on your website. Right now it is mostly screenshots of RTS levels. So, your portfolio reads like an art portfolio for RTS games. It needs some text explaining your design thoughts and process for your levels. 2D sketches/maps for your layouts would…
Edit: Thank you everyone that applied. Hey everyone. I am currently in need of a concept artist to
help me refine an art style for some objects I am trying to model. Simply put, I am looking to model an already existing object
of one game in a modified style similar to another game. Currently, I have
trouble changing the…
Hi, I’m Mel. A freelance Concept Artist with particular strengths in hard surface/industrial design and a MDes Transport Design degree. Proven track record of delivering designs to a range of clients including game studios and car customisation shops. Additional game industry experience on three AAA titles as a QA tester…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…