Having a horrible time, any help would be great. I have a scene with 2 biped characters,both have layers to the animation. Whenever I load up the scene it's all screwed up like in the bottom pic but is fixed if I move the dummy for that character. Then I need to slightly adjust it and get it back to correct position.…
Hello, I get this issue after removing certain loops. I've been having this issue a few times and the only way of repairing it, was to delete said polys and re-bridge everything in between. I also played around with smoothing groups but it doesn't seem to make a difference. Do you know a better/non-destructive way to reset…
Hey all, Working on a character and I didn't make the sculpting version first (didn't think I was going to make a normal map), so my model has tons of tris. I think I need to turn it to quads to sculpt high res, but I was wondering if there is a quick way in Max 9 to select only 3 sided faces? Thanks!
When using a solver, like IK/HI, limb movement is difficult to get right because whenever they are extended to fa they 'pop' into a strait line, which look extremely unnatural and is a pita to avoid. Is there some way to avoid this issue when making a rig?
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-A55E4702-263E-4768-9964-5866698784DA.htm,topicNumber=d30e564037 It's amazing how helpful google can be... It's amazing how many people would rather wait for someone else to do it for them.
This is a rumor but apparently Autodesk may stop developing Max and Motion Builder. I'm interested in seeing where this is going but maybe it's about time that I dust off Maya.
I'm still getting lots of rendering issues with layered hair planes in the viewport. I've tried SM 2.0 and 3.0, one object, detached planes. Can anyone recommend a shader and/or some setting in Max 2011 that will let me see a hair object with about 2000 polygons? Even 1bit alpha would be fine.
Hey Folks, Can someone recommend a good Vetrex Color Paint tool/Plugin/Script? I have to paint specific and complicated (hard surface) Geo and the Standard VertexPaint Modifier doesnt let me deselect stuff and saving presets (probably a bug but I dont have the possibility to Update)
Hello , just installed 3ds max 2022 and the first thing I noticed is that there is no more the open toolbar with all icons there that I used a lot like grow, shrink etc, now I have to go to a minimized toolbar click on button , then loock another button and then a menu etc ... How can I do to restore it like it was in…
Hey polycount :) i was wondering if someone would help me out with how to model feathered wings it would help if you could post pictures or a detailed guide or a video showing the process C: thanks Here is what i am wanting to learn: