Hello, I get this issue after removing certain loops. I've been having this issue a few times and the only way of repairing it, was to delete said polys and re-bridge everything in between. I also played around with smoothing groups but it doesn't seem to make a difference.
Do you know a better/non-destructive way to reset the smoothing?
Sorry in advance, if this topic has already been mentioned - I did not see a solution yet.
Cheers.
Replies
To give more information. The problem happens when you either set explicit normals manually or with script, import an FBX, import an obj file with normals and then edit the number of vertices on the mesh.
To avoid the problem always add an edit poly to imported objects, and don't adjust normals manually or with a script until you are done modeling.