Well there is a pretty big thing you missed there "They also are no longer going to develop 3dsmax, at least on the animation side. "
So even if it's a rumor it changes how I feel about this, of course not developing the animation side will be bad for the ones that uses it and for studios that might need to by one more program because of it, but it does not change a lot for me personally, I would love to get rid of that timeline in max
From what I read in the thread, it seems like they're talking about the animation side of things, which kinda makes sense.
Motion Builder has a very rigid structure built in, followed by a nightmare license system, we had our copies of MoB give out for no reason, had to resort to using stuff like Deep Freeze on a partition driver to make ends meet.
Max isn't grand at animation, all the improvements that it has are thanks to CAT and peeps like Monster and their Scripts/Plugs, not because it natively good.
It seems like most of this stuff will be pushed towards Maya, and Max itself is going to be more of a modeling tool at this point.
This however raises some question based upon this RUMOR;
1- Has this got to do anything with the recent layoffs?
2- Max actually became worse sine 2009, picked up the pall in 2011, but dropped it again in 2012+, and this is the modeling side of things on a daily basis, how can they right now justify the price tag for only a 'modeling' tool which sub-performs it's earlier version or even Blender?
3- AD doesn't know what they're doing, do they?
4- Killing a program outright is never a good idea, especially for something like Max that has many users.
Again, a rumor, but holy cow is it's a fun one to indulge in.
on one hand i'm happy since i'm a maya user (both cause getting the features from motion builder would be nice, and because 'my tool is better than your tool'), but on the other hand this is autodesk, so perhaps they're not trying to combine their tools but specialize them. I could imagine them pushing max as a dedicated modelling solution and maya as a dedicated animation solution.
this would probably just piss off autodesk's userbase so i think it's at least plausible.
It would definitely make sense to specialise each of their major software packages instead of trying to maintain them all concurrently as jack of all trades...
The only thing max has going for it on the animation front is built in easy to use rock solid rigs like biped. CAT isn't bad but it's buggy and breaks down crying way too often, kind of like HumanIK for Maya.
If they include some biped like features in Maya I'm sold for animation. I think it's time animators moved beyond IK/FK snap/blending nonsense... and I wouldn't be shocked if they rolled the rest of motion builder into Maya like they did HumanIK, which I hope they make much more stable and easier to use.
The key here is that we are only going to address the anxiety that people have about their favourite products by making them more stable, add more features, and make sure they always have enough hooks for people to get their way out of production jams.
i.e. people had major issues with Maya so it needed a lot of love for the past few years. There are no major areas of anxiety for Max so they're focusing more on the Archivis fixes people want (and possibly hence the splitting up of Max into two versions in 2013 - the media and architect versions.)
It sounds like it's all misunderstanding. Read the full post and it seems pretty clear and not at all backtracking or smoke blowing.
Hard to justify also the price of max staying the same after that then... Also, you really see a lot of people keeping working with max after that ?
XSI, now max... yay, thanks autodesk, really, thanks...
Just started messing with Modo this week. I really like the design of it better than Max or Maya. It feels a lot cleaner for modeling. Anyone interested should spend some time in there. You can export all the same files (FBX, OBJ). You can even 3d paint in it. Seems to be a great alternative.
a friend of a friend told me, and then I read about it on the internet...
If a friend of your friend, who is your not your friend-friend, but your friend tells you something, would that something be heard in the internet?
If a friend of a friend which is not a friend per say were to tell a friend which happens to be a friend of herein addressed sub-quote, it would not necessarily have been heard on the internet were it not for the fact that the addressed individual who happened to hear this through a friend from a friends friend, a sub-friend if you will, actually posted about it.
That being said, looks like they have no plans on discontinuing Max indeed, even so the old product would still be around until someone else stepped up and replaced them
It sounds like it's all misunderstanding. Read the full post and it seems pretty clear and not at all backtracking or smoke blowing.
It's too bad the rumor escalated. He didn't actually address the original reddit rumor.
He didn't confirm/deny Motion Builder reaching EoL. And he didn't confirm/deny 3ds Max animation being stagnated. I've been animating in 3ds Max since 1998, and just started using Motion Builder last year. So yeah, it sucks not knowing.
Let's break this down into two pieces as I want to start two threads here with the group. The first is to flatly call out that the rumor that the eol of Softimage and 3dsmax is upon us is totally false. I run the team of Pms responsible for all three products so you can twitter it out that this is a false alarm. Although thanks to the beauty of the internet because it was posted here it is being re-posted as the truth on other forums. Thank god it was not posted on Facebook. Both teams were affected but are fully staffed and the products are awesome. Cory Mogk is now also responsible for Softimage and we have been working with the team on the future of the product with lots of key customers. When your product is used on Metal Gear Solid (still one of my favourite games) and you put out stuff like this (http://www.youtube.com/watch?v=L5IV...e=youtu.be&hd=1<http://www.youtube.com/watch?v=L5IVOs5Pxh8&feature=youtu.be&hd=1>) or the final fantasy games and trailers there is no questioning that product can still deliver world class results. For 3dsmax, we have brought on Frank Delise who was one of the original product designers and managers after ten years of making games like Homefront. Max has hundreds of thousands of users and 3dsmax Design is now part of most every Autodesk design suite and there you are talking millions of users. Max has a more challenging role because it literally plays in 5-6 industries but a good balance, some XBR, and a focus on stability and performance is a good recipe to follow.
The key here is that we are only going to address the anxiety that people have about their favourite products by making them more stable, add more features, and make sure they always have enough hooks for people to get their way out of production jams. You can always ask for more of all three but we are not stopping any of them. In 2007 when the boards were alive with the Autodesk killing Maya rumors we knew that they would not stop for years until we continued to show our commitment to the software. We understand people make their living from this software and that they make huge decisions about their projects and companies and we take that responsibility very seriously.
This leads me to my next point. Autodesk is not a person and people posting Autodesk did this or said this on this board is surreal for us and it alienates the community from the company. Next time just say "Hey people on the board from Autodesk" or HPOTBFA for short and ask us any question you want. Sometimes we take the responses private and when we can we respond publicly. Many of us have been in the industry or worked in it for over 20 years (god I am getting old) and we listen here or at Siggraph or on customer visits and we go back and we all work to make you guys happy and help you make the awesome stuff you do every day. Making it seem like old white guys in robes are pulling the strings actually takes away from this forum which is still the only one I read every morning as it is a place where the top companies and artists get to talk like we were at the pub or waiting for a render.
Again the door is open to contact us or challenge us. Please let everyone you know their products are safe.
wouldn't want to do that, especially after all you've achieved by not having an affordable non-commercial license. Well unless you drop 18k on school first.
How many of those millions of users have legit licenses?
I'm still on 2010. I like to use a few features in 2012's UV editor. The new viewport stuff and UV stuff is about it - But really I feel like they have been kind of breaking more things than they fix and add (that I will actually use) now.
I'm still on 2010. I like to use a few features in 2012's UV editor. The new viewport stuff and UV stuff is about it - But really I feel like they have been kind of breaking more things than they fix and add (that I will actually use) now.
The Relax tool in UV editor on 2013 crashes Max for me more than half the time. It's been a real hoot. I miss 2012. And 2012 isn't even over yet.
The Relax tool in UV editor on 2013 crashes Max for me more than half the time. It's been a real hoot. I miss 2012. And 2012 isn't even over yet.
My plan was to skip 11/12 and just jump to 13 at this point. Any other quirks you notice? Also do the ribbons still cause crashing (ribbons are the like File and Edit menus in the upper left). 2010 likes to crash when you go to export or look at Summary Info etc.. every once in awhile.
I hope that if they do stop doing Max that they kind of clean one of them up so it works nicely that perhaps I can use until Pixologic takes over completely or something else steps in. I don't even know . It is one day at a time for me anymore.
The funny thing, with the Pixo's latest updates on all fronts, I found myself more and more just using ZB out of the box then anything else, and keeping Max as my 'clean-up' crew product, with a plethora of plugins.
wouldn't want to do that, especially after all you've achieved by not having an affordable non-commercial license. Well unless you drop 18k on school first.
How many of those millions of users have legit licenses?
you dont need to be a student at a school to get the non-commercial student versions of autodesk products, ya know.
+1 to frank the original designer of 3ds max brought onto maya development. the guys got vision and a clear mind about where he wants to take the tools.
although I'm sure some people are relieved to find this is fake I was looking forwards to having one less piece of software to have to use to stay current in the industry.
He didn't confirm/deny Motion Builder reaching EoL. And he didn't confirm/deny 3ds Max animation being stagnated. I've been animating in 3ds Max since 1998, and just started using Motion Builder last year. So yeah, it sucks not knowing.
Probably because it is true.
Once programs send information back and forth to one another seamlessly (Mud Walker) and navigation is consistent from one to another (example: implementation of maya's navigation into 3ds max 2013)... They will probably start selling all of their packages as modular packages. So if all you need to do is model, then you buy the sculpting and poly modeling package. If you also need animation then you buy the animation package which would seamlessly plug into the pipeline of the modeling packages. It simplifies their development on all packages and would make studio pipelines more consistent and in theory smoother (once every program exports to the other with no problem.)
Still a long ways to go before implementing this... but... it would be ideal.
I love 3d Studio Max, so I'm very relieved to hear that the rumors were fake. However it's still a good heads up to get into another modeling software. Though I've already worked in Maya before maybe I should get into Modo instead.
+1 to frank the original designer of 3ds max brought onto maya development. the guys got vision and a clear mind about where he wants to take the tools.
Maybe i misunderstand what you are saying, but Frank ( Delise ) is now PM for 3ds Max. He was on the Maya team and even seduced Kees Rijnen, a well known Max wizard ( www.lumonix.net ) to do Maya DX11 coding work for Autodesk. Now Frank Delise is PM for 3ds Max. This i is a great thing and i tend to call it something like "The return of the king" ;-)
Hoping that Kees gets shifted to 3ds Max work too for Autodesk. He's shader tool ( Shader FX ) would be a great standard asset for Max, but needs some overhaul for Nitrous AFAIK
Replies
So even if it's a rumor it changes how I feel about this, of course not developing the animation side will be bad for the ones that uses it and for studios that might need to by one more program because of it, but it does not change a lot for me personally, I would love to get rid of that timeline in max
I'd love to see a unification of tools between the two, but outright dropping support of features on one or the other doesnt seem rite
Motion Builder has a very rigid structure built in, followed by a nightmare license system, we had our copies of MoB give out for no reason, had to resort to using stuff like Deep Freeze on a partition driver to make ends meet.
Max isn't grand at animation, all the improvements that it has are thanks to CAT and peeps like Monster and their Scripts/Plugs, not because it natively good.
It seems like most of this stuff will be pushed towards Maya, and Max itself is going to be more of a modeling tool at this point.
This however raises some question based upon this RUMOR;
1- Has this got to do anything with the recent layoffs?
2- Max actually became worse sine 2009, picked up the pall in 2011, but dropped it again in 2012+, and this is the modeling side of things on a daily basis, how can they right now justify the price tag for only a 'modeling' tool which sub-performs it's earlier version or even Blender?
3- AD doesn't know what they're doing, do they?
4- Killing a program outright is never a good idea, especially for something like Max that has many users.
Again, a rumor, but holy cow is it's a fun one to indulge in.
https://twitter.com/polycount/status/240925351730102272
on one hand i'm happy since i'm a maya user (both cause getting the features from motion builder would be nice, and because 'my tool is better than your tool'), but on the other hand this is autodesk, so perhaps they're not trying to combine their tools but specialize them. I could imagine them pushing max as a dedicated modelling solution and maya as a dedicated animation solution.
this would probably just piss off autodesk's userbase so i think it's at least plausible.
At least with fizzy drinks and other products, the companies hide behind sub-company names, AD doesn't even do that.
Drag this text into your max toolbar and click the button that it makes to make that junk disappear, click it again to make it reappear.
Personally I dock the Graphite modeling tools at the bottom and toggle all that stuff off, I replace the Graphite Toggle button with this script
http://forums.cgsociety.org/showpost.php?p=7406885&postcount=55
/Thread?
If they include some biped like features in Maya I'm sold for animation. I think it's time animators moved beyond IK/FK snap/blending nonsense... and I wouldn't be shocked if they rolled the rest of motion builder into Maya like they did HumanIK, which I hope they make much more stable and easier to use.
jesus this forever
Time to stop using Cinema 4d and start using Maya:0!
They both need to be re-written from scratch, they are both old and bloated.
Throw the puppy in from your avatar and you've got a DEAL :thumbup:
For anyone who didn't read Brygelsmack's post, this is the response to it.
i.e. people had major issues with Maya so it needed a lot of love for the past few years. There are no major areas of anxiety for Max so they're focusing more on the Archivis fixes people want (and possibly hence the splitting up of Max into two versions in 2013 - the media and architect versions.)
It sounds like it's all misunderstanding. Read the full post and it seems pretty clear and not at all backtracking or smoke blowing.
But if Maya's focus is going to be animation, hard to say if the modeling side will stagnate enirely.
I model using maya...It simple and i like it,you say i am bit old school here..
XSI, now max... yay, thanks autodesk, really, thanks...
That being said, looks like they have no plans on discontinuing Max indeed, even so the old product would still be around until someone else stepped up and replaced them
It's too bad the rumor escalated. He didn't actually address the original reddit rumor.
He didn't confirm/deny Motion Builder reaching EoL. And he didn't confirm/deny 3ds Max animation being stagnated. I've been animating in 3ds Max since 1998, and just started using Motion Builder last year. So yeah, it sucks not knowing.
So there you have it, we're good.
http://gfxspeak.com/2012/08/17/autodesk-developing-virtual-production-with-james-cameron-and-weta-digital/
wouldn't want to do that, especially after all you've achieved by not having an affordable non-commercial license. Well unless you drop 18k on school first.
How many of those millions of users have legit licenses?
I already posted this on the previous page, but it seems like most people ignored it. >.<
The Relax tool in UV editor on 2013 crashes Max for me more than half the time. It's been a real hoot. I miss 2012. And 2012 isn't even over yet.
My plan was to skip 11/12 and just jump to 13 at this point. Any other quirks you notice? Also do the ribbons still cause crashing (ribbons are the like File and Edit menus in the upper left). 2010 likes to crash when you go to export or look at Summary Info etc.. every once in awhile.
I hope that if they do stop doing Max that they kind of clean one of them up so it works nicely that perhaps I can use until Pixologic takes over completely or something else steps in. I don't even know . It is one day at a time for me anymore.
you dont need to be a student at a school to get the non-commercial student versions of autodesk products, ya know.
I was amazed this sparked such a thread at polycount. shouldn't we be above stupid rumor mongering?
Shieeeeeeeeeeeeeeeeeeeeet. True. Either way I need to stop using Cinema if I want to have a job :0
Thanks for the tip though. I never really pay attention to the updates, but I should.
I have a really hard time imagining the core poly modeling workflow in Maya stagnating much more than it already has.
It's fucking 2012. If you don't even have a shift-drag open edge extrude or equivalent, you're flat-out not trying.
Probably because it is true.
Once programs send information back and forth to one another seamlessly (Mud Walker) and navigation is consistent from one to another (example: implementation of maya's navigation into 3ds max 2013)... They will probably start selling all of their packages as modular packages. So if all you need to do is model, then you buy the sculpting and poly modeling package. If you also need animation then you buy the animation package which would seamlessly plug into the pipeline of the modeling packages. It simplifies their development on all packages and would make studio pipelines more consistent and in theory smoother (once every program exports to the other with no problem.)
Still a long ways to go before implementing this... but... it would be ideal.
Maybe i misunderstand what you are saying, but Frank ( Delise ) is now PM for 3ds Max. He was on the Maya team and even seduced Kees Rijnen, a well known Max wizard ( www.lumonix.net ) to do Maya DX11 coding work for Autodesk. Now Frank Delise is PM for 3ds Max. This i is a great thing and i tend to call it something like "The return of the king" ;-)
Hoping that Kees gets shifted to 3ds Max work too for Autodesk. He's shader tool ( Shader FX ) would be a great standard asset for Max, but needs some overhaul for Nitrous AFAIK