A very much needed feature would be to allow users to automate the process of recreating shaders inside Marmoset's Toolbag 2. We have a huge quantity of shaders on a huge quantity of meshes, and if we want to export them to Toolbag 2 it would take a lot of effort for the artists. One artist proposed to use special names…
Some great new features, including the Marmoset Viewer The talented team over at Marmoset have recently released the 2.07 update for the popular Marmoset Toolbag 2. Among the list of awesome new features is the highly anticipated Marmoset Viewer, arguably the biggest addition to Toolbag yet. Share your work by exporting a…
Hello, this is probably going to sound stupid but is there a way to center the pivot point in Marmoset Toolbag 2 on my mesh? I use Maya to create my assets and made sure that the pivot point was centered and frozen so that all cords would be center but still when I export the mesh as an FBX or OBJ file it's center, this of…
We extended the sale through the weekend! Toolbag 2 | 30% Off Extended! We hope you've all had a chance to check out our new Marmoset Viewer, our WebGL exporter released with Toolbag 2.07. If not, no better time than now. We're extending our current promotion through the weekend. Why? Well, it's the weekend. That sounds…
First off, I'm not sure if this is the best place to post this so mods feel free to move/close the thread. Alright, so I'm having a bit of an issue with my GPU. After the Windows Fall Creators Update my GPU tends to hang quite a bit and it's generally slower when using Toolbag 3 and Substance Painter. Toolbag loads…
I'm writing a Marmoset Toolbag tutorial on our skin shader and I could use a nice character model to showcase all the features. PM me if you have something you've been dying to show off, and would not mind having your artwork used promotionaly (the tut will be one of these: http://www.8monkeylabs.com/toolbag/learn). I…
A. You don't need to flip your green channel between Maya and Toolbag. B. You should split your hard edges at your uv seams and rebake, here's an easy script to do it: https://dl.dropboxusercontent.com/u/499159/UVShellHardEdge.mel C. For best results from Maya do this: * Freeze normals * Triangulate mesh * Export Maya and…
As some of you probably saw in my Leica thread, I'm going to be doing some tutorials and documentation for Marmoset Toolbag. I'm really excited to take up a more permanent position on the Marmoset team and even more excited about some of things that we'll be working on in the future (*ahem*…
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…