Released: Material Blending Shaders for Marmoset Toolbag 3

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Hey Everyone! 

I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders.  Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss. 

Features:

  • 3 Layer Material Blending. 
  • 2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)
  • 2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)
  • Blend Threshold Softness and Depth Controls for Each Layer.
  • Custom UV Tiling for Each Layer.
  • Heightmap Inversion.
  • Blend Visualizer View to Debug Masks. 

Required Texture Packing:

Metallic / Rough Workflow:
  • Metalness Map Channels
  • Red - Metallic Mask.
  • Green - Roughness Map 
  • Normal Map Channels
  • Color - Normal Map
  • Alpha - Height Map
  • Albedo Map Channels
  • Color - Albedo Map
Specular / Gloss Workflow:
  • Specular Map Channels
  • Color - Specular Map
  • Alpha - Gloss Map
  • Normal Map Channels
  • Color - Normal Map
  • Alpha - Height Map
  • Albedo Map Channels
  • Color - Albedo Map
Install Instructions:
  1. Download "material_blending_shaders.zip" from Gumroad
  2. Unzip file to your "C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom" folder
  3. Launch Toolbag 3 
  4. Select a shader and scroll to the bottom section of the material attributes tab. 
  5. Click the triangle on the right and select "Custom"
  6. Click the triangle next to "Shader" and select "material_blending_metallic" or "material_blending_specular"

UI Images:



@Kazperstan Made a great SBSAR for packing textures for the blend shader! Download it here.

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