Hello, this is probably going to sound stupid but is there a way to center the pivot point in Marmoset Toolbag 2 on my mesh? I use Maya to create my assets and made sure that the pivot point was centered and frozen so that all cords would be center but still when I export the mesh as an FBX or OBJ file it's center, this of course doesn't cause a problem if I simply want to do a still render but does become a problem if I want to do a turntable render. Please help.
Thanks, I'll try that next time I'm using it
Yes, this is correct, we do not currently have a way to edit the pivot point in TB2.
Thanks! I'll give that a go