Hello, I am working on a Portfolio Showreel as a 3D Artist. I created a couple of Turntables in Marmoset and a Level/Scene in Unreal Engine 5. My problem right now is that i am very happy with my Turntable in Marmoset.. yet it looks too stiff. I would like to add smoke/fire to my Candles and Bubbles & Smoke to my Cauldron.…
https://www.artstation.com/artwork/4bz4oW Sci-fi scene I developed and rendered within Unreal Engine. Had a lot of fun with this project concepting it out and the props and developing it out over the past few months a few days or one a week. Everything within the scene is developed by me, and the use of sequencer for…
this might be interesting : https://vimeo.com/261901539 For RT you just need to generate : - displacement / normal map in Houdini - foam map / emision map - i would create the particles in unreal directly, you have new tools to export houdini particles but i never try them ( gamedev tool / niagara exporter ) but if you…
Hey, We are looking for an experienced VFX artist for our various Unreal Engine projects, for example epic historical events shown in VR and many more. Requirements: -Experience with creating high quality and realistic fluid simulations, render them as sprite sheet -Advanced rendering sprite sheet rendering techniques…
I'm pretty sure you'll be able to drive that through niagara - i'm just scratching the surface at the moment but given that it can place particles based on a texture .. the Houdini question is more to do with what happens to the instances ISM instancing only works within in a single actor so if you create a rock blueprint…
Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…
Hey all, for my major project at uni I am creating a realistic, organic diorama with dynamic seasons. Basically I will be reproducing the same scene in each of the four seasons, and have already set up the seasonal changes in the foliage and props through blueprints and materials. I just need to nail down the composition…
Hi all, we are The TrailerFarm we are a full-service production house and creative agency, focussing on making seriously good game trailers like these; https://thetrailerfarm.com/ We are currently looking for a VFX artist to start as early as the 28th of June with production ending around the end of July. We are currently…
A few updates: Adjustments and additions to the structure. Further rock, slope, glacier, and mountain assembly. Some texturing experimentation. Some vfx testing. And a quick note on the lava textured rocks, which I quite like the result of: I wanted to add some more material variation to the Megascans assemblies and set up…
So today I wanted to share some more progress on the scene. I tried to add a scifi looking energy beam effect to the inside of the structure, I tried out painting a couple of different maps in photoshop and the one that worked best was basically just a lot of spots and some pencil strokes, mixed out with an emmisive…