One thing I miss about Max, having transitioned to Blender last year, is the viewport clay mode. I believe that had something to do with a nitrous driver that Max uses? Is this something that can be implemented in Blender? Or maybe a future feature? I like the matcaps in Blender, I just really like the old Max clay. :)…
CGcookie is the most well known tuorial webiste for Blender : http://cgcookie.com/blender (with the basic tutorial : http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/ ) but for asset creation there's probably some good youtube channel but I don't know enough.
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
Hi Blender 3.0 Win10 Just textured my character in TB and trying to get it into Akeytsu from Blender. Finally got the texture included with the fbx but it seems only single nodes are recognised. The normal map needs a bitmap and a normal map node to work. I have looked everywhere and there is some talk of blender render…
I just installed the latest build on Blender and cant find the button in the tool shelf to make custom buttons. Where are they ? Also anyone have any tips on some great scripts for blender? thanks.
I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!
This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)