3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Wasn't sure if this was gonna get finished in a reasonable amount of time so i didn't start a thread. (work gets in the way) But anywho, after working in zbrush for awhile and doin organics and fabrics i've been getting an itchy boner for hard surface stuff and thought i'd show a weapon i'm workin on. There's a few things…
- Composition Improvements - second camera render + Video set up - Light rework + Ambient light ____________________________________________________________________________ - Ground Rocky Texture + mesh -Small props added to the scene -Invocation Area…
Who's going? http://www.conceptart.org/workshop/ http://www.conceptart.org/forums/forumdisplay.php?f=73 Can anyone tell me what their experiences were like at past events? I know a few of you went to the Seattle one. You get a 75 dollar discount if you book before midnight on the 15th of this month, so I'll probably make…
(I will rip the cockpit out and make it transparent instead of black). I started working on this the other day I got about 4 hours in it and then a couple extra hours of going "ok maybe tweak this/that", trying to get it to look better and more like the references. My eyes are not really telling me what I need to do. Like…
I use an inutos non-pro S currently and feel its a bit small and want to upgrade. Assuming money is no issue which of the two would be best for zbrush? (I am a hobbyist, nothing serious) What draws me to the intuos pro is the side buttons but i do like the idea of drawing on a screen. It helps with the hand eye…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping. Game engine: Quest3d Model: Maya Texture: Photoshop Render engine for lightmap baking: Turtle EXE…
Were looking for a Game Artist to join our team here in Calgary. Details below: Senior Artist All-Rounder Salary: DOE RESPONSIBILITIES: - Creating high quality art work and ingame assets. - General 2D game art as required. - Understanding and facilitating the Lead Artists vision and marketing artwork requests. SKILLS…