lol Vivi, that's awesome but...wrong thread? adding this: GDC 2011; Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience http://www.valvesoftware.com/publications/2011/ValveBiofeedback-Ambinder.pdf not really about graphics, but still pretty interesting.
Hi guys, When I use the paint weights tool in Maya 2011 the actual weights on the character aren't visible. So there's no white to black feedback on the character :( I'm in a student version of maya, I doubt this effects anything but I thought i'd add it anyway.
i was a bit sneeking around for a cheap cintiq alternative and ended up searching through the chinese Hanvon website. there i found two - umm lets say "interesting" things. ^^ first one: http://www.hwshuweiban.com/shuweibanchanpin/chuangyiyejiehuihua/2011/0923/92.html looks pretty the same as the dp 10.1 from Yiynova to me…
Epic Games has released the latest version of UDK for October 2011. This month's update includes new features such as god ray and shadows support on iOS, as well various additions to the landscape and foliage system. And as always, there are many smaller improvements to resolves bugs and increase overall performance. Check…
Hi everyone! I am preparing a set of furniture, and need to make some organic forms (many curves and very soft), so I'm trying to 3ds max 2011. I've read in some forums that NURBS is a good tool, but I have not figured out how to use it Can anyone help? Thanks
Hello; Do anybody know if this script exist for maya 2011 ? http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/mirror-uvs-tool I just want to edit my uvs along a central axis than mirror all my modifications from one side to the other. Thanks in advance. Massimo
First things first. Let's keep the bullshit politics out of this thread. For what little it's worth, this comp is being run by GA members Yung and Lamont (the latter of whom ran the Dreams and Nightmares comp a year or so back) so there's even less reason to get all petulant. Game Artisans have just released the brief for…
so just got Max 2011 demo to mess with over the break loaded in a moderate lvl polygon model (300,000) when the viewport is maximized, the arc rotate jerks around like a meth addict looking to score (PAN, Zoom...work fine minimized into the standard 4 views and it is as smooth as silk I tried this with some primitives, and…
Anyone figured out how to do this, I need to send a shelf from 2011 back to 2010 but it gives an error saying the shelf is unreadable in 2010. Sure there is some crap I can delete out of the text file and the shelf will load.