After pondering for some time I decided to start my own sketchbook thread. I feel I have not been optimal with the polycount forums and thus creating a centralized place to show my work felt like a good idea. I'll start by showing a new concept I am making up which I plan to bring to 3D. Enjoy! :)
Hello polycounters! My wife is now on her first year studying 3D Environment Art at local university. The teacher says they have to straighten every piece of UV to prevent edge bleeding. Is it the right way? I doubt you can flatten a sphere or something curvy in a flat square without a visible distortion but I may be…
Hello Polycount-goers, Sandswept Studios is currently looking for a part time, non-paid 3D modeler (possibly with pay in the future!). Rather than re-write everything, I'd like to supply a link to our jobs page. http://www.sandswept.net/info/jobs/ Send us an e-mail to jobs@sandsweptstudios.com if you're interested! Thanks…
Hey guys, I've been checking Polycount for a while but this is my first time posting. I've just created a new portfolio site and wanted to share some of the work here. Hope you like it. Will post some of the 2d concept work here and the modeled stuff in the 3d forum. You can check my site here http://andrewleyconcepts.com/…
Hey guys, I've been checking Polycount for a while but this is my first time posting. I've just created a new portfolio site and wanted to share some of the work here. Hope you like it. Will post some of the 3d concept work here and the painted stuff in the 2d forum. You can check my site here http://andrewleyconcepts.com/…
Hi Polycount, i'm having this wierd problem with my mesh when i import it from 3ds max into UDK, does anyone have an idea of what this may be? Notice in the max's viewport all is fine, but in udk you can see the issue around the mouth and eyes and on the back of the head, also the light/dark texture variation. In Max In UDK
Hi Polycount, I'm sorry if this doesn't belong here, but I really don't know where else it should go. I'm currently working on a model using 3ds max, but I'm not satisfied with my own work, so I would like to know what the best place would be to ask questions. Thanks in advance:poly122:
We have high-polycount/hi-res models that need uv mapping and texturing etc. Stylized hi-res models. There are many other positions open as well. Please visit our website www.chakrra.com and take a look at detailed job descriptions. Looking forward to collaborate with talented individuals. Team Chakrra.
First off, Hello Polycount, and secondly, I made this thread to show off the progress of my making a Zelda game for CryEngine 3 in the form of game-ready models. Anyone else can share their zelda-based models if they so choose. To kickstart this off, here's my vision of the Hylian Shield...Modeled in 3ds max, textured in…
Hi everyone I am new to polycount and I wanted to know how much does it cost on an independent level to charge or recieve money for art services. ex if I was to hire an artist for some concept art, and 3D art how much would that come up to. and so on and so forth. thank you for taking the time to read my post. Jason