Hey guys, I've been checking Polycount for a while but this is my first time posting. I've just created a new portfolio site and wanted to share some of the work here. Hope you like it. Will post some of the 3d concept work here and the painted stuff in the 2d forum.
Panupat - I mostly used Maya for these with just some of the pipework and renders being done in Modo. I've used Maya for over 10 years so I can model and design without having to think about the tools whereas I've only just started doing more modelling in Modo recently. If you were just getting into hard surface modelling, Modo is a great package with some really nice tools and renderer. It's also great value for money. I really like both packages though. And Moi. And Zbrush
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Cheers!
here's a few more of the 3d concepts...
I see you listed both Maya and Modo under your skill set. May I ask which one you like better when it comes to hard surface modeling?
Panupat - I mostly used Maya for these with just some of the pipework and renders being done in Modo. I've used Maya for over 10 years so I can model and design without having to think about the tools whereas I've only just started doing more modelling in Modo recently. If you were just getting into hard surface modelling, Modo is a great package with some really nice tools and renderer. It's also great value for money. I really like both packages though. And Moi. And Zbrush
i would love to see the wireframe and the edgeflow of the meshes