Hello polycounters! My wife is now on her first year studying 3D Environment Art at local university. The teacher says they have to straighten every piece of UV to prevent edge bleeding. Is it the right way? I doubt you can flatten a sphere or something curvy in a flat square without a visible distortion but I may be mistaken.
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Whatsoever: saying you have to always do something is most likely always bullshit
https://polycount.com/discussion/180434/why-do-you-need-to-use-straight-uvs-with-hardsurface-models
Straight edges will prevent aliasing at seams which is a good way to avoid nasty artefacts - particularly in normal maps, and particularly when texel density is limited (ie, when you're making a game)
You have to use your iniative but if you take it as a rule of thumb and only break it when it will cause things to look worse you'll end up with better results.
A good example would be a classic urn or vase. It won't naturally unwrap to a nice straight shape but if you straighten everything so it fits in a neat rectangle you'll get no seam artefacts and you'll be able to lod it better