Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…
Does anyone know how to set up a mental ray render with normalmaps. I've setup the shader the standard way...normal bump in the bump slot and turned up the value to 100. The render comes out flat, is there a shader for this?
I'm trying to render my texture using yafray in blender, it works in Blender internal renderer, but once I enable Yafray all I get is an untextured object. Are there some special settings to get the textures to show up?
Hello! I'm on a task to generate a lightmap for faking car's headlights output using Arnold for 3dsMax 2020 along with render to texture. So far I managed to obtain the "pure" light projection, and I'd like to add on top a caustic effect using the glass lens in front of the light sources that are mesh emitters (can't use…
Hey folks. I find myself with somewhat of a dilemma. I've been roped into making some high res rendered promo material for the studio next week, primarily working on lighting and materials for Mental Ray. Now being more or less exclusively a modeller and game res texture artist, I've kinda got 3 days get at least a working…
OK, so I've been stucked with this problem for weeks now. Searched the whole internet and tried a bunch of different settings. But still no progress and it is getting really frustrating I can't seem to solve this "simple" problem. I've created a detailed sculpt in zbrush and rendered out displacement maps and a lores obj…
Hello, I hope I have put this in the right thread. I recently upgraded to 3ds Max 2018, coming from the problematic 3ds Max 2014. However, I have encountered a problem when rendering maps on a small box model I have made. Basically (and unlike what I experienced with the older version of max) the render seems to only be…
Software: Maya / ZBrush / Substance 3D Painter / UE5 Fan art of Minamoto no Raikou from Fate/Grand Order. Rendered in toolbag Feedback and critiques are welcome.
Hello,everyone!I am new here,and want to ask for some advice about render time. Can anyone tell me how much time will it take to render a fully detailed 3D cartoon film? We have hi gfx and about 1h 45m with a core i7 2nd generation processor. Your answers will be very appreciate.Thanks a lot!
I´ve tested TB 4 and I really would buy this, if I had not already 2 other 3D paint applications. For me, TB is all about baking and quickly putting together some renders and lookdev... I dont need another 3D painting tool, but I would really love to have RTX renderer in TB3 ! Even If this would be a paid update - can you…