I cobbled together some bits and bobs into a stand alone win32 tool it works on a wavefront obj file (the DrOS of file formats but pretty ubiquitous), it will handle quads, though not polys, (in the export) but will still render them as tri's. It expects the UV's to be in a 0-1 range. You can drop drag the obj file onto…
Sidestepping the emotional aspects, i will just highlight a few feedback points on your portfolio artworks : - you seem to like to include both highpoly/midpoly and lowpoly versions of assets (in some cases with duplicating textures or rendered in different renderers) - i think its unnecessary -- if your goal is to work in…
Hello, I'm working with a small team to try to develop a grand strategy game, something along the lines of Hearts of Iron or Europa Universalis. I'm acting as the lead coder, but I have very little experience with 3D games. We were trying to create a flat map which 3D units could stand on top of, but I was unsure how this…
Hey ae. the truck is looking pretty cool so far, but I have lots of little crits for it. Most are pretty nit picky but I think some could really help with the beefy armor you have on it. So here we go. 1. The bars over the side windows are not made of tubes, they are flat pieces of metal. 2. The small cross bars covering…
World of Warcraft Shadowlands Sword Game Ready Asset Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Reference Lowpoly Model (left), Mesh (right) Highpoly model UV Texture Model with texture…
Hey, everyone, I've been working on my Azula 3D fan art. Any critiques are welcomed I have her face currently fixed so I did a Zbrush BPR render with my Proxy Hair. Below the face and expressions I've done you will see the Hair cards I put which is rendered in Marmoset. The Issue I have with Zbrush to Marmoset so far it…
I want to make a 3D still of an Overwatch character that me and my bro designed. How would you go about doing this? I've seen sculpts that went into low poly. I've also seen sculpts in Zbrush and just rendered there For my character I want him a pose of course then textured and he will have many subtools. What would be the…
Hi All, This is my first post on the forum, looks like a great place so here goes... I am doing a modellor test and thought I'd post my progress and see if the stuff is any good :) Bookshelf 500 tris, 128x128 color map. Concept: Render: Troll 1000 tris, 128x128 color map Concept: Render: Turntable: [ame]…
Hello Polycount! i've been trying to fix this issue all day and i just cant for the life of me figure out what is wrong! So as the title states the normals on my object are all out of wack. In the first picture you will notice that 3Ds claims that my normals are sitting correctly, the brighter red. But when i render it out…
I built a new computer two weeks ago after my old one failed in mid-2016, it was all good until I realized that I'm a bit lost without my old custom shelfs, render presets, material presets and some very basic scripts that I had. I got so used to my render presets that I forgot how to properly set it up to optimize the…