Home Technical Talk

Draco309

Hello,

I'm working with a small team to try to develop a grand strategy game, something along the lines of Hearts of Iron or Europa Universalis. I'm acting as the lead coder, but I have very little experience with 3D games. We were trying to create a flat map which 3D units could stand on top of, but I was unsure how this is usually done in games. I was trying to render the map as several sprites, changing the color of each country's sprite based on who controls it, but I was having difficulty getting the sprites to align correctly and found they would stop rendering at certain angles, which I assume is because they are 2D.

My questions are how the maps in games with 3D units are usually rendered, and if border highlights are done using in-engine lighting effects or textures. Please tell me if anything I said was unclear.

Regards,
Draco
Sign In or Register to comment.